NO DICKHEADS! A Guide To Building Happy, Healthy, and Creative Teams

There’s one very simple rule when innovating: design the process to fit the project.

In the world of consulting, customizing the design process is easy because every project is different. But in big corporations every project can be more or less the same — you are essentially designing another product very similar to the last one. Design within big corporations needs, therefore, to behave a little like it is consulting.

Regardless of where you work, the challenge becomes how to modify the design process. That process begins by designing a metaphoric window, frame, or filter for people to see the world the way you see it: which requires designing itself.

If people can understand your vision of the project through this lens, then empower them to be experts of it — allowing them to apply this view to various parts of a project. If you can do this, a project has enormous potential.

…My definition of a dickhead is a person whose ambition for themselves or their own career is greater than their ambition for the project or team.

If you have a Dickhead in the studio then the entire environment, the productivity, the creativity, and the product decisions themselves skew away from the product or team goals. As a result, the product is a vehicle for their ego, and it should be the inverse.

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