Hiring or getting hired as a UX designer

Guide to what a user experience designer does.

First, what is UX design?

There are countless definitions of user experience (UX) all over the web, from Wikipedia to experts in the field. Without saying that this is the best definition, I will use Dan Norman‘s since, so the story goes, he was the first to use the term back in 1993 at Apple.

User experience encompasses all aspects of the end-user’s interaction with the company, its services, and its products.

what is ux designer


A UX designer must…

  1. Understand user needs and application (website, mobile app, service, does not really matter at this point) objectives;
  2. Understand how those needs and objectives are translated into functional specificationsand what content requirements future applications will have — a UX designer is actively involved in the process of product development from the earliest stages, way before a single line of code has been written or the first pixel pushed around;
  3. Understand work flows, user scenarios and, at high level, how the user will interact with the planned features and functionalities—in other words, a UX designer must understand the concepts behind interaction design (IxD);
  4. Create meaningful wireframes, sketches or prototypes in order to show and describe the structural design and presentation of information while taking into account all previously defined expectations and functionalities—in general we are talking about the ideas and approaches behind information architecture (IA); and
  5. Apply a visual design toolset to their work, through understanding the concepts behind visual communication, typography, color theory, navigation and all other elements of user interface, grid systems

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UX Design as a Two-Way Conversation

Thinking about UX design as a two-way conversation can be the key to creating smart sites and apps that meet users expectations, because when you begin to think about all design as a conversation, you are able to apply the rules of basic conversation to your design process. The philosopher Paul Grice has proposed that human interactions follow the cooperative principle: “Make your contribution such as it is required, at the stage at which it normally occurs, by the accepted purpose or direction of the talk exchange in which you are engaged.” The cooperative principle enumerates four key conversational maxims, which work equally well when applied to UX design:

Maxim of Quality: Be Truthful

  • Do not say what you believe to be false.
  • Do not say that for which you lack adequate evidence.

Maxim of Quantity: Quantity of Information

  • Make your contribution as informative as is required (for the current purposes of the exchange).
  • Do not make your contribution more informative than is required.

Maxim of Relevance: Be Relevant

Maxim of Manner: Be Clear

  • Avoid obscurity of expression.
  • Avoid ambiguity.
  • Be brief
  • Be orderly.

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What sort of skill test should a UX Designer expect during a job interview?

Several good responses from Quora.

We run potential candidates through a fictional design exercise—one that has nothing to do with any project we’ve worked on or intend to work on, but that we can assess the candidates ability to think through a design problem.

– Layout general: Why did you choose this layout? What alternatives did you consider. The point is to figure out how much thought went into deciding the layout; whether it was “instinct” or whether there were some cognitive/gestalt/other principles used. There are no “correct” answers – but the candidate needs to be able to talk intelligently about choices and articulate the decisions.

– Layout specific: What would happen to the design if I shifted this element here? Would it be worse? Why?

– Info Design: Ask about how he/she chose what should be on the screen and what shouldn’t. Was a process followed? Were users consulted? Were alternatives tested with users? Why or Why Not? Basically you’re looking to see if they just crammed in as much functionality as possible based on gut feel, or whether there was prioritization based on some reasonable/reproducible process.

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UX Hiring Notes

INTERVIEW EXERCISE IDEAS

  • Sort [5] provided colors from best to worst. Explain why. (Print out large colored dots of color). Shows ability to:
    • Solve an open-ended problem
    • Make, defend and explain design decisions
    • Create and apply internally-consistent rules/constraints
  • Information architecture – take NYC Rules leftnav items and consolidate them into something that [reasonably] fits into the standard nyc.gov horizontal nav. Shows ability to:
    • Understand the meaning of words/kinds of things
    • Group nav items logically
    • Edit copy and preserve/convey meaning
  • Bring in a case study that shows a problem, and the solution you provided. Be prepared to showcase it with a 5-10 minute presentation [format of candidate’s choosing]. Shows ability to:
    • Clearly understand and communicate a problem, and a solution
    • Tell the story of a project
    • Show understanding of what is important [and what is not]
    • Communicate overall

INTERVIEW QUESTIONS

  • What project have you worked on that you’re most proud of? Why? Reference article:
    • This one question gets to the core of behavioral interviews, where you look at the past behavior of the candidate to best predict how they’ll work out on your team. Because designers repeat the work habits they learn throughout their career, understanding the details how they’ve worked in the past can tell you a ton about how they’ll work with you.

Assessing Your Team’s UX Skills

JARED M. SPOOL – December 2007


CORE UX SKILLS

Information Architecture …Skills include understanding methods for organizing information, such as taxonomies, folksonomies, facets, and ontologies; techniques for deriving user hierarchies, such as card sorting; and creating design deliverables, such as site maps.

User Research …Skills include identifying user population; techniques for evaluating design ideas, such as usability testing; and passing that information on to rest of the team members, so they can be making informed decisions.

Visual Design …Skills include page layout, form design, color selection, and icon design. (While not directly “visual”, we consider designing for accessibility to fall into this skillset, as it focuses on much the same issues.)

Information Design …Skills include knowing when to apply the variety of chart and table formats, such as pie charts, hi-low diagrams, and cluster treemaps; how to create interactive data explorers, such as star fields and drill-down pivot tables; and working with combining multiple data sources, such as data-mining techniques.

Interaction Design …Skills include knowing when to utilize different application structures, such as hub-and-spoke designs versus interview flows; which design elements are best for certain types of information, such as when to use radio buttons versus drop-down menus; and creating design deliverables such as wireframes and design priority descriptions.

Fast Iteration Management …Break designs into small, bite-sized implementations and to collect data from each deployment to inform the decisions in the next iteration. Skills include schedule planning, change management, and usage-data collection, to help the team move quickly.

Copywriting …Skills include identifying the style of voice and tone that matches the organization’s brand, creating persuasive copy that motivates users to explore the design, and clearly stating benefit statements, to help the user understand the value of using new capabilities and functions.

Editing …Creating a cohesive experience that doesn’t have extraneous distractions. Skills include using techniques such as alignment maps to match the users’ needs to the available functionality.


ENTERPRISE UX SKILLS

Development Methods …Team members need to understand how to integrate their work with development approaches, such as Agile techniques.

Design-To-Development Documentation …Communicating the design and its rationale effectively is critical to successful projects. Developing personas, design pattern libraries, and use cases are a regular practice to ensure what is imagined becomes reality.

Web Analytics …Team members need to know how to integrate the available analytics to inform their design process, by seeing what designs are working for the users and where design iterations fall short.

Ethnography …Techniques like ethnography, contextual inquiry, and field research can help teams gain tremendous insights into the users’ environment and goals, leading to radical improvements to the experience.

Social Networks …Teams need to understand the different models for social interaction, from ratings and recommendation systems to full-blown social network capabilities, to know when these techniques can enhance the interaction and to avoid places where the social components take away from the core functionality.

Marketing …Teams need to successfully communicate the design’s value to users and need to ensure it blends seamlessly into the rest of the experience with the organization and the brand.

Technology …It is no longer acceptable for designers to propose interactions that can’t be implemented because team member don’t understand how the technology works. From front-end technology, such as CSS, Ajax… to back-end components, such as server technology and legacy servers, designers need to be keenly aware of what is possible and where they will bump into constraints.

ROI …A successful UX team has the skills to explain the business value of their work…team members need to concisely describe the benefits and risks associated with new design.

Business Knowledge …Designers need to be fully aware of how the business works, how it makes money, and what the internal constraints are, so they can ensure the design services the business as well as the users.

Domain Knowledge …The industries we service are themselves very complex, whether they be about financial services, travel, or a university. Team members need to be fully versed in the domain, so they can understand the terminology, processes, and objectives of the people using their designs.


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From Google Ventures: How To Hire The Best Designer For Your Team

THE KEY TO RECRUITING FOR A STARTUP IS TO CRAFT A REALISTIC JOB DESCRIPTION. AND STOP LOOKING FOR UNICORNS–THEY DON’T EXIST, WRITES GOOGLE VENTURES’ BRADEN KOWITZ.

What skills do you need?

The first step to hiring a designer is to list out all the skills necessary to build your product. Here’s my short list of the most critical product skills, and the questions that those skills help answer.

  • Research: What do customers want? Can they figure out how to use our product?
  • Product design: What are we building? What are we not building? What’s in this release?
  • Copywriting: How do we describe our product to customers in a way they understand?
  • Interaction design: How does the product behave? How is it organized?
  • Visual design: How does the product look and feel?
  • UI development: How do we build quality interfaces quickly and flexibly?

There are many other skills you might need: facilitation, content strategy, storytelling, game design, editing, iteration management, etc. You can find a longer list in Jared Spool’s excellent article on assessing your team’s UX skills.

If you’re hiring a designer, start with a skill list. From there, it’ll be easier to see which of those are already covered on your team. And it’ll be possible to prioritize skills based on the product you’re building. Some of these skills might be more or less important. For example, if you’re building an internal tool for IT departments, you probably need product design more than visual design. With this narrowed-down list, we now know what type of designer we’re looking to hire.

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